Friday, March 6, 2015

New Media in Art Chapter 4

Virtual Reality is something that I find fascinating and I am a little surprised that it was mentioned in the reading. I always thought virtual reality was solely for gaming experiences. In the past it seems like it was really revolutionary to have something like that. Now in the present Virtual Reality is more common and a lot more mainstream. An example of that would be the Oculus Rift. It is essentially a video game device that the user wears on their head and they use their body motion and hands to play a game. It is fairly recent and with another popular culture show it seems there can be more support for it. Virtual Reality has a lot of potential. One such fictional idea would be a show called Sword Art Online. The basic plot of that is a Virtual Reality Online Massive Multiplayer Online (VRMMO) game was released and the players ended up becoming trapped in the game.  A future where Virtual Reality can become a fully immersed video game is quite interesting. Even for the medical field as well. Technology keeps advancing and so will Virtual Reality. Many different types will show up and many will either become a success or failures. The most important thing to remember is that Virtual Reality will keep advancing with the times. One era it could be used strictly for art. The next era it could be for entertainment and professional uses. No matter the use, Virtual Reality has limitless potential in order to succeed. 

No comments:

Post a Comment